VRML+



Frequently Asked Questions

Where is Avatar Description Kept (VRML)

A brief version is kept on the ID Server, typically this contains a pointer to the URL of the geometry, which could be on the user's client or any other HTTP server.

How to handle multiple spaces per server

Run multiple copies of the server on seperate UDP ports.

We need to allow for neighbours being in other Spaces (see Portals)

How to handle multiple servers per space

Lets assume that the space has been partitioned between two Motion servers A and B, and that the client is in the area being managed by Motion Server B. Note that both these motion servers share an ID server, so IDs are unique across all the servers.

It is more complex when the user is close to the area serviced by Motion Server A so that users in that space need to know about this user.

How to handle Portals

A portal is a place where we view into another space,

Lets assume users in the Room are looking into the Street.

How to handle Doors

A door is something you can move through, there may also be a Portal co-located. Add a node to the Door activated by proximity (very close), and with the URL of the destination. On leaving one space, you sign-off that server, the destination space hopefully has its own motion server which you'll find when you parse the VRML for it.

What happens when the ID Server crashes

All ID's are lost, requests for IDs are unanswerable, so users will show up as "default" actors until they leave and re-enter the space, aquiring a new ID.

What happens when the Motion Server crashes

The next update has an unrecognised ID, but the Motion Server registers it automatically

What happens when the Client goes away

What happens when the client goes away and comes back

How does this work with firewalls

It is simple to put a forwarding proxy on the firewall, nothing in this protocol should preclude it. The client's can use either UDP or a single TCP stream to talk to the firewall, only one port is required for the protocol.


Worlds Inc VRML+ Team
Alan Steremberg <alans@core.worlds.net>
Jeff Close <close@halcyon.com>
Kyle Hayes <kyle@core.worlds.net>
Mitra <mitra@mitra.biz>

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